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best dj

Make All of Your
Events... OCCASIONS

best dj

Celebrating 15 Years
In Lancaster County


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SOME OF THE GAMES WE LEAD
Some Games You Already Know How To Play
The LimboLip SyncAir Guitar
Dance ContestSpot DanceSimon Says
Scavenger HuntDuck, Duck, GooseTwenty Questions

SOME OTHER GAMES WE LEAD

Huggy Bear: The guests dance during a song.  At some point, we stop the music and call out a number.  The guests must hold hands or hug to form circles with as many people as the number called.  If we call "5" all people who did not get in a circle or do not have 5 in their circle are out.  This continues until there are just 1 to 2 people left.

Reverse Musical Chairs: Everyone spreads out in a huge circle about arm's length apart.  A basketball or other small object is passed around the circle while the music is playing.  When the music stops, whoever has the ball is out.  Then we start the music again.  This time when we stop it, we make announcements like these:
The person to the left (or right, or both) of the basketball is out
The person holding the ball picks someone to be out (or picks between the two neighbors)
The last two people to touch the tennis ball are out
Play continues until there are just one or two winners.

Reverse Duck, Duck, Goose: The "It" person is blindfolded and stands still. All the other contestants form a circle around "It".  They walk around until "It" picks one by putting their hands up and says, "Duck?".  The person stopped must respond, "Quack, quack, quack".  If the "It" person can guess who is stopped, they switch places.

Follow Me: Mark 2 lines approximately 30 feet or more apart at opposite ends of your area.  The teams must have an equal number of players.  All team members will line up at the first line. On the second line place a chair or flag. At the signal the first player of each team runs around the flag, returns to his/her team, takes the next player by the hand and they run around the flag together. Then they run back to their team, take the third player, then the fourth etc., until they have all the players of their team in the chain. The players must not break the chain. The team that takes all members holding hands around the flag and back first wins.

"You Might Be a Redneck if...": We start by introducing Jeff Foxworthy's skit, "You Might Be a Redneck if..." We might even play a couple of his one liners.  Then we challenge the audience to come up with original endings to the joke, especially TRUE ONES.  We are familiar with Jeff Foxworthy's CD's to make sure people are not using those.  You may want to give away his CD or cassette for the winner.
Elimination Dance: We start by having the guests dance to a song.  Periodically, we stop the music and call out a description.  If the guest fits the description, they must leave the dance floor.  The song continues until you have 1 or 2 winners.  Examples:
Anyone wearing red       Anyone wearing a watch       Anyone with a hat one

Blind Man's Walk: Place a chair approximately 15 feet from the starting line.  The first player in line is blindfolded. At the start, they must go around the chair and come back to the team. Then, the second player is blindfolded and they continue the game. While the player is running, the team must steer him/her by calling directions out.  All the teams will be yelling at the same time. Each player must sort out the directions addressed to him/her. The first team to send everyone around the chair wins the game.

Twisted Musical Chairs: This starts out like traditional musical chairs.  You have one less chair than people playing.  The music plays and contestants walk around the chairs.  When the music stops, the DJ also calls out something that the contestants must find and bring back before they can sit down. For example, the DJ might call out, "a set of keys.".  Everyone must find a set of keys and bring it back to a chair.  A player is eliminated and then a chair is removed.  This time when the music stops and the DJ calls out an item to find, the players must return the first item before locating the new item.  Play continues until there is just one or two winners.

Finish My Sentence: Teams of 5 to 9 players must have each member contribute a word to form a sentence.  The first teammate goes up to a large sheet of blank paper and writes, with magic marker, one word.  The next person must write the next word until the entire team has written one sentence.  Participants cannot discuss the sentence before writing their word.  As variation, we can stop the contest after a few words and change the sentence that the teams are working on.

Tip Your Hat: Needed: a large hat for each team or 5 to 8 players.  The players are in 2 circles: an inner one and an outer one. One player in each circle has a hat on his or her head. The object is to pass the hat round the circle. But the players cannot use their hands while passing the hat from head to head. The team which passes the hat round the circle the first wins the game.

Frankenstein: Needed: thick string and any object roughly the size of a shoe box.  Two pairs participate in this game. Each pair stands hand in hand with their adjoining hands tied together. With their free hands (one with the right hand and other with the left one) they must wrap up a package, bind the rope round it and tie it in a bow. The pair who finishes the task the first is the winner.

Funny Phrases: Needed: Twice as many index cards as players.  On those cards write various words.  Have lots of conjunctions and common words: the, but, of, a, and or.  Also, have lots of verbs.  You may want to write out actual sentences and then shuffle the cards.  Each player gets one card.  They must then go out in the group and form sentences with others.  When a group reports with a complete sentence, they get a small piece of candy or other simple prize, new cards, and they go out and make different sentences.  Shuffle the returned cards in the pile and hand out later.  The winner is the person with the most candy (i.e. the person in the most sentences).

Musical Gifts: Needed: Small prizes wrapped many times in newspaper.  As the music plays, guests pass the box around.  When the music stops, whoever has the box unwraps a layer.  The person to remove the last layer keeps the prize.  A variation involves writing instructions on the paper similar to ones for "Reverse Musical Chairs".
Wiggle Worm: For each team, you need about 4 or 5 feet of string for each participant and a spoon.  Tie the string on the end of the spoon.  Each player has to thread the spoon through their clothing and pass the spoon to the next teammate.  The first team to be completely sewn together wins (or sewn together and then unattached).

Telephone Line: Guests line up one behind the other.  Starting at one end, whisper a detailed sentence or two into the first person's ear. You can only say it once, no repeating.  Then, that person whispers it to the second person in line, and so on until the last person in line hears the sentence.  That person announces the sentence they heard to the group.  The miscommunications are usually very funny.

Bubble Blowing Contest: Needed: oversized gloves and bubble gum.  Divide players into teams of 5 to 9 players.  The team captain wears the gloves and must unwrap a piece of gum for each player.  The winning team is the first one to have everyone blow a bubble.

Centipede: Needed: a large room and a chair for each team. Each team forms a line with their hands on the waists of the player in front of them. Near the opposite wall there stands a chair or a flag. The teams run around the chair or the flag and return back. While running no player can take his/her hands off the waist of the person in front of them. If the chain is broken the team loses the game. The team also loses the game if it overturns or does not go around the chair or the flag.

Puzzle Pieces: Preparation: using large letters write a word or simple picture on a 3"X5" notecards.  Cut the cards into 4 pieces using unique cuts.  Then randomly pass out the pieces to the each puzzle.  The winners are the 4 people who find their complete puzzle.

Lily Pad Leap: Needed: lots of old newspaper.  Each contestant gets two pieces of newspaper.  The object is to cross the room by only stepping on the two pieces.  If they fall off or step directly on the floor, they must start over.

Yes and No: Needed: 2 or 3 tokens, buttons, or small objects for each contestant.  Each person is given the same number of tokens.  They must go out in the crowd and talk to the other guests.  If one guest tricks another into saying, "Yes" or "No" or shaking their head "Yes" or "No", they get one token.  The player at the end of the time wins.  As an alternative, you can give each person identities (like Abraham Lincoln, Shania Twain, etc.) They must answer all questions about their character.  If the person's identity is guessed, they are out of the game.

One Handed Race: For each player there are a few small and big objects. The object is to carry all of them in one hand across the finish line approximately 15 feet away. The players must not use their other hand or drop the objects. The player who covers the distance the first becomes the winner.

SPECIAL NOTE ABOUT PRIZES: We do not offer prizes at this time.  If you provide them, we will give them out to winners of games.  We cannot stress enough not to get prizes like rubber balls, silly string, or anything that if used at the party would be dangerous or messy.

TRIVIA CONTESTS

Name That TV Show: We have theme songs from TV shows going back to the 1960's.  We select 4 contestants at a time.  We play the song and the first one to guess the show it is from wins.  As an alternative, the winner could go on to a final round with 3 or 4 other winners from the first round.

Specific Trivia: We have thousands of trivia questions in all types of categories - the 1940's through the 1990's, music, general, fads, etc.  We can help prod your memory with memory jogging clues.

GAMES FOR CLASS REUNIONS

Baby Guessing Contest: Get pictures of your classmates when they were very young.  Secure them on a large mat and number them.  Provide an entry blank that is numbered also.  You may want to include an alphabetical list of the people pictured to help out the contestants.  Be sure to include several names that are pictured.

Superlative Alumnus: Find out who has come the furthest, who has the most children, who was the first to respond to the reunion invitation, who has the youngest child, etc.

"I've Become My Parents": (best done at 5, 10, or 15 years) I introduce this by saying that in the month before my tenth year reunion, I did something I had thought of in high school as something only my parents would do - I had a yard sale... twice.  We all think that when we are in high school that we are the coolest thing to come along.  So now, tell us what you have done recently that truly makes you as square those adults you ridiculed.  The best one wins a prize.  Some entries I have heard are: bought a house, told a child, "Because I'm your mother, that's why", took up knitting, sold his Metallica CD's, etc.

One suggestion about prizes: Currently, we do not offer prizes as part of any of our packages.  If you provide prizes, we would be happy to award them to the winners of different games or contests.  Depending on the ages of your guests, good prizes can be: king-sized candy bars, small toys, gift certificates to movies or arcades, up to anything.  We strongly discourage giving rubber balls, or "silly string" or anything that you would not want the guests to play with during the party.  If it is in their hands, they will use it.
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OCCASIONS Disc Jockeys    Phone: (717)-361-2917  © 1999-2007 Dancing Trees Productions
Lancaster DJ's serving Harrisburg, York, and surrounding areas in South Central Pennsylvania
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